Fast Marching Method

Simulation of toy examples

(clic on the pictures to start the simulation)


Motivation: a free boundary problem for two-dimensional Gunn effect. Other applications:
The Fast Marching Method is an idea of J. A. Sethian, from Berkeley.
You may be interested in consulting his impressive web page at
http://math.berkeley.edu/~sethian/level_set.html.

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